![]() Kurrono (the famous MSU-1 hacker) has found an exact place in the code, where that game starts a new track, and I've altered that code a bit, to play an HD music track. ![]() But I once worked on a NES game Legacy of the Wizard. Unfortunately, I was too lazy to make notes while working on Zelda. Last edited by gwenolo on Thu - 16:55 edited 2 times in total (Reason for editing : adding screenshots of the beta HD Pack) (29 Kb) Downloaded 4 times Legend of Zelda test_034.png You don't have permission to download attachments. (I hope I published this post in the good section?)Īttachments zelda 1 Music Hacking Doc.txt You don't have permission to download attachments. : The Legend of Zelda (NES) Music Hacking Doc By ActionGamer (see attached txt file) I found some resources that could I am sure be helpful. Like $4104: Album Number or $4103: SFX VolumeĪnd then produce an IPS patch to be applied on the rom to then being able to use ogg files to get HD audio replacement.Ĭould some of you help me in doing this? I would like to know how to do that as I have some other projects on other NES games (Zelda 2, Punchout.) I have read from Mesen docs that some operation should be done to define some albums pointers to produce album definition.įor musics and also SFX. I am not good at graphic design so I am in a phase of testing something, taking things from the web and Zelda 3 (SNES).īut.I am missing some info and guidance on the Audio part, which I would like to be managed before sharing the first beta release of the HD pack: I could soon propose a beta release (1st dungeon almost done, some sprites and overworld tiles also). ![]() I am starting the project to propose a Mesen HD pack for the Legend of Zelda (NES). Hi, I am requesting some help on this forum, which looks the best place for this
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